Death Crown — itch.io edition
A downloadable game for Windows
Specially for itch.io we made the Death Crown - itch.io edition! Only in the itch.io edition a Mighty Dragon will accompany you on the map! In addition, you will receive a game key for Steam!
Death Crown is a minimalist real time strategy game in a 1bit style, where you will be play Death herself, commanding her legions of death, and punishing humanity's Kingdom for its overconfidence.
- Clear strategic gameplay. Clear strategic gameplay. Everything is very simple: you only have barracks producing troops, mines producing gold, and towers protecting your buildings. Every building is integral to your success!
- Local multiplayer. Punishing pitiful humans in co-op with a friend is much more fun! And after that you can find out which one of you is cooler in the PVP mode.
- A memorable visual style. Seriously, how many strategy games in 1bit do you know?
- Unique story. Upgrade your troops, march through your foe's lands, sowing death and destruction, behold the fall of the Humanity's Kingdom in the breathtaking campaign.
At the end of the millennial war, when all the cemeteries were overcrowded with the bodies of the dead, came the one who was called The King. Thanks to his unyielding will, The King managed to subdue and unite all the lands. The Kingdom appeared, and the era of the Human began.
The King ruled wisely and fairly, but his time on this land ran out: Death came after him. But the will of The King was so strong that he could deny Death.
He grew so proud that he humiliated Death itself. The idea of the overwhelming power and immortality didn't leave his mind. The King realized that power over the living was not enough for him.
The King decided to get the powerful artefact known as the Death Crown. Thus begins the War of the Death Crown.
Keys for influencers: https://woovit.info/death-crown
|Release date||Nov 30, 2018|
|Tags||1-bit, Atmospheric, gamepad, Local multiplayer, Pixel Art, Real time strategy, Retro, Tower Defense, Unity|
|Average session||About an hour|
|Inputs||Keyboard, Xbox controller|
|Accessibility||Color-blind friendly, High-contrast|
|Links||Steam, Twitter, Steam|
In order to download this game you must purchase it at or above the minimum price of $9.99 USD. Your purchase comes with a Steam key. You will get access to the following files:
- New Domination Maps is available now!Jan 16, 2021
- DEMONIC MENACE IS AVAILABLE NOW!Nov 12, 2020
- SPOOKY HALLOWEEN!Oct 29, 2020
- Easy Mode UpdateOct 06, 2020
- FIRST ANNIVERSARY OF THE DEATH CROWN!Aug 24, 2020
- Death Crown will be debut on PS4, XBOX One and Nintendo Switch on November 12th!Jul 07, 2020
- Look the Demonic Menace trailer!Jul 02, 2020
- COLOR SCHEME UPDATEJun 26, 2020
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Is it just me or the "practice mode" is the hardest thing?
Any chance it's possible to go into nightmode and swap the white/black?
Yes, you can change the color scheme in the settings menu.
Originally just downloaded this game for the art style, but ended up falling in love with the story and gameplay, it looks simple but very quickly becomes a real challenge that requires you to think and react quickly
This is great, thank you! I hope you can still win the cube! In any case you can turn on the easy mode that we added recently.
I could but easy mode feels like cheating, and you don't get the same level of accomplishment when you eventually win since you don't feel like you earned it. Love the game though, and your art style is truly amazing.
In the beginning I thought so, too, so for a long time opposed the idea of Easy Mode. But over time I came to the conclusion that the game is quite hard, not only because of its mechanics, but also because of its visual style, and we also have a pretty random AI, as well as a few hints, which we explain quite superficially (eg, about difficult ways and demolition of their own buildings). Many people play badly in RTS, just because they have never played them. All this has led me to believe that Easy Mode is not shameful and that many people really need it :)
Oh, it's cool, great video!! Thank you!
A beautiful, dark, minimalist RTS. Easy to pick up. Impossible to put down. Simply electrifying.
Молодцы братишки! Так держать!
Wow this game is crazy good. I would love to see more games with this tone and style.
I would buy another game made by this developer, even if it didn't share the tone and style.
Any other systems in the future? :-) Would love to play tis (and pay for i t 15$ ?) on my Switch.
i bought the game but the download buttons are grayed and marked as "preorder" (except for the soundtrack), isn't the game released ?
Sorry, my bad! Now everything should work fine
I am playing through the itch.io Windows app and I think it might be downloading the demo instead of the full game. I played 2 matches and then got a "Thank you for playing" screen. I can view the map if I select to continue the campaign but can't seem to select anything. Any idea on how to fix this?
My downloadable version on the storefront is the full game. So I just think the itch.io desktop app needs to be updated
+1 I'm having the same issue!
Hello! Maybe this is my mistake. I tried to fix it. Please check again :)
What does the Mighty Dragon in the itch.io ONLY version do other than accompany the player?
We just wanted to please the itch.io players a little bit, because we really love this platform (●♡∀♡)
Sorry to hear that! Try downloading from your library or using the itch.io application. If it doesn’t work out, you can always use the Steam Key.
Great game, beautiful aesthetic! Bravo :)
I got a question.
In the campaign, at the last mission, you just click on the flag and cut to the animation? There is no fight?
PS: would be really cool to be able to play the AI on randomly generated maps. A tought for the future.
All the best,
The answer to your question is yes!
PS: we will have an update with 30 new maps soon
Pretty neat game! Artwork is absolutely amazing! Unfortuantly, as much as I would love to see more of the game, way to difficult for me to get through. A difficulty slider would be nice as the enemy AI seems like a perfect player, which doesn't feel like it goes well against someone fresh out of the tutorial.
Not sure if the enemy barracks are also towers, I wasn't paying too much attention to my troops heading out, but the enemy was only ever using the barracks, if that's the case it seems pretty unfair as the enemy only then has 2 buildings, one of which has the ability of 2 of mine, and I need all three which clogs my area more than theirs. If that's not the case, the enemy is just too good for me and I don't think I can keep up.
Made a video, hope you enjoy!
Heartily agree! Beautiful game, but it's far far far too difficult after the first few missions, with no real guidance as to strategy.
Awesome demo! I really did enjoy it, and not just as a YouTuber, I did find the game-play compelling and fun, I look forward to the full version on steam! Here is my video of the game if you would like to see some of it for yourselves.
Thanks! Awesome and interesting video! Such videos help us make the game better. We watch how people play and try to make the gameplay more interesting.
I had a great time with the demo, and was particularly impressed by the opening cutscene and the overworld map. I've wishlisted on steam and eagerly await the full release, but have a couple questions:
Will there be additional cinematics as you progress through the full game?
Will the interesting landmarks on the map (I adore the cube in the top left) factor into gameplay in any way?
Yes! These interesting landmark are bosses. Each boss will have their own battle mechanics and a small cutscene :)
Cool demo! Loved the artwork and gameplay. It was fun!
Игра хороша, надеюсь что будет больше вариантов прохождения уровней, больше войск, здание и мб какая магия будет :)
Мне понравилась, буду ждать релиз ;)
Just played the demo.
This is great. Congratulations !
The gameplay is brillant, easy to understand, minimalist yet well rounded, it works perfectly with the fast pace of the game (I mean, I think it is fast-paced for a strategy game imho).
The visuals are gorgeous. It reminds me of the Macintosh Classic of my childhood !
Maybe you should consider a Mac version, there is clearly nostalgia involved here [to be clear, I'm not a Mac user].
Sorry to say but I think that the background music for battles is annoying, it... just loops too much :|
That being said the soundtrack itself is good, very consistent with the visuals, efficients sfx...
I'd love to have an option to change the keys (I'm on a french azerty keyboard and the 'q' 'w' 'e' setting is not very convenient here...).
Thanks for the detailed feedback. We're already working on the Mac version and the addition of new combat music.
Special thanks for the feedback about azerty-keyboard, this is a surprise for us. :)
my antivirus keeps saying its a virus
I assure you there are no viruses there. We have connected Unity analyst, which collects impersonal data about your wins / losses in the game. Perhaps your firewall or antivirus responds to this. You can prohibit sending your data at your discretion. ¯ \ _ (ツ) _ / ¯
I was thinking it would be more slow-paced but it just throws you in the deep end. That king needs to be punished fast. :)
I tried the demo!
Art: Looks great. Like the macabre theme.
Gameplay: Pretty good so far. Didn't like how barracks do nothing if their target is destroyed... I ended up just targeting the castle so I didn't have to keep re-choosing targets (and sadly that worked better than worrying about micro-ing them).
Tutorial: Good. Only thing that wasn't clear was capturing Crystals. Had to play it a second time to get that putting a fence around the crystal meant "capture" - but still not sure what benefit they give.
Favorite part: The campaign map.
Top request: Wish there was a more clear visual when you choose an invalid target with a barracks (like a crystal or empty hex).
Thank you for your kind words, and for your feedback!
But, the restructuring of the barracks path is part of the gameplay, much like the command of units in the Starcraft. It is hard to remove it so that game remains interesting and challenging. But we are constantly thinking how to make it less intrusive. Ideas that we discuss:
1. Indication of one target for all barracks at once.
2. The button that highlights the inactive barracks.
Yes, our textbook is not very good. Thanks for pointing out our mistakes, we'll fix everything!
Your idea about cursors is already on our Trello! :)
Very very cool. Where can I find the title image from the trailer? Would look rad on a T-shirt.
This game looks fucking awesome!
Would you consider making a Mac version?
this is really good!
Looks so awesome, please be cool yourself and make a Mac version!
Pretty interesting arcade RTS!
Love the style! Will be keeping an eye on this project.
Looks very cool. Any plans for a 32-bit version?
of course! in the next version I will make 32 bit version ٩(•̤̀ᵕ•̤́๑)ᵒᵏ
First Impression Video (German):
Aktuell in der ersten Alpha. Mehr ein Proof of Concept, verspricht aber schon jetzt kurze intensive Taktik-Schlachten gegen Freunde.
- selbsterklärendes Gameplay
- kurze, spannende Runden (aktuell nur gegen Freunde am gleichen PC)
- nur eine Karte und 3 Gebäudetypen
- kein Online-Multiplayer oder KI-Gegner
Right now in it's first Alpha. More a Proof of Concept than anything else, but already very promising with intense Tactic-Battles against friends.
- gameplay explains itself
- short, intense Rounds (2 players only - same PC)
- only one map and 3 building-types
- no online-multiplayer nor KI-enemies
Wishlist for the Developer:
- more buildings (maybe a Loadout-System with picking 3 buildings for each battle)
- inverted colors mode / "dark mode"
- Tablet/Smartphone Version (I feel like sitting on an iPad Pro, face to face with a friend could be a lot of fun and chaos)
Looking forward for more content! :)
oh a gif just for me? that's much appreciated (I like it quiet a bit ^^)
Looking forward for more! already bookmarked the itch.io-page ;) It looks very promising. Probably coming up with a few more ideas later. (if you plan a tablet-version, I actually have quiet a good idea of how it could work for 2 players) But I want to see more of your ideas first. I honestly was surprised when I played with a friend how intense the game can get, even with just this very simple mechanics! great game-idea! :))
Special gif, I sometimes send it as a thanks to the cool guys c:
Thanks! Next I plan:
- add bot
- new elements on the battlefield and other gameplay changed
- make the balance unique for each side
- story mode with global map
Stay tuned for more c:
looks cool! I will try it