Gameplay: Pretty good so far. Didn't like how barracks do nothing if their target is destroyed... I ended up just targeting the castle so I didn't have to keep re-choosing targets (and sadly that worked better than worrying about micro-ing them).
Tutorial: Good. Only thing that wasn't clear was capturing Crystals. Had to play it a second time to get that putting a fence around the crystal meant "capture" - but still not sure what benefit they give.
Favorite part: The campaign map.
Top request: Wish there was a more clear visual when you choose an invalid target with a barracks (like a crystal or empty hex).
Thank you for your kind words, and for your feedback!
But, the restructuring of the barracks path is part of the gameplay, much like the command of units in the Starcraft. It is hard to remove it so that game remains interesting and challenging. But we are constantly thinking how to make it less intrusive. Ideas that we discuss:
1. Indication of one target for all barracks at once. 2. The button that highlights the inactive barracks.
Yes, our textbook is not very good. Thanks for pointing out our mistakes, we'll fix everything!
Your idea about cursors is already on our Trello! :)
Thanks! Original size image from trailer: https://i.imgur.com/EG5Ie4n.jpg Alas, I don't have a clean contour in PNG format, only with white background ¯ \ _ (ツ) _ / ¯
Wishlist for the Developer: - more buildings (maybe a Loadout-System with picking 3 buildings for each battle) - inverted colors mode / "dark mode" - Tablet/Smartphone Version (I feel like sitting on an iPad Pro, face to face with a friend could be a lot of fun and chaos)
oh a gif just for me? that's much appreciated (I like it quiet a bit ^^)
Looking forward for more! already bookmarked the itch.io-page ;) It looks very promising. Probably coming up with a few more ideas later. (if you plan a tablet-version, I actually have quiet a good idea of how it could work for 2 players) But I want to see more of your ideas first. I honestly was surprised when I played with a friend how intense the game can get, even with just this very simple mechanics! great game-idea! :))
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I was thinking it would be more slow-paced but it just throws you in the deep end. That king needs to be punished fast. :)
It's very cool, dude! Thanks! (๑˃̵ᴗ˂̵)و
I tried the demo!
Art: Looks great. Like the macabre theme.
Gameplay: Pretty good so far. Didn't like how barracks do nothing if their target is destroyed... I ended up just targeting the castle so I didn't have to keep re-choosing targets (and sadly that worked better than worrying about micro-ing them).
Tutorial: Good. Only thing that wasn't clear was capturing Crystals. Had to play it a second time to get that putting a fence around the crystal meant "capture" - but still not sure what benefit they give.
Favorite part: The campaign map.
Top request: Wish there was a more clear visual when you choose an invalid target with a barracks (like a crystal or empty hex).
Thank you for your kind words, and for your feedback!
But, the restructuring of the barracks path is part of the gameplay, much like the command of units in the Starcraft. It is hard to remove it so that game remains interesting and challenging. But we are constantly thinking how to make it less intrusive. Ideas that we discuss:
1. Indication of one target for all barracks at once.
2. The button that highlights the inactive barracks.
Yes, our textbook is not very good. Thanks for pointing out our mistakes, we'll fix everything!
Your idea about cursors is already on our Trello! :)
Very very cool. Where can I find the title image from the trailer? Would look rad on a T-shirt.
Thanks!
Original size image from trailer: https://i.imgur.com/EG5Ie4n.jpg
Alas, I don't have a clean contour in PNG format, only with white background ¯ \ _ (ツ) _ / ¯
This game looks fucking awesome!
Would you consider making a Mac version?
Thanks you!
Perhaps the mac version will be on release. Or maybe not ¯\_(ツ)_/¯
please :)))
this is really good!
Looks so awesome, please be cool yourself and make a Mac version!
Pretty interesting arcade RTS!
Love the style! Will be keeping an eye on this project.
Looks very cool. Any plans for a 32-bit version?
of course! in the next version I will make 32 bit version ٩(•̤̀ᵕ•̤́๑)ᵒᵏ
Thanks!
First Impression Video (German):
GERMAN:
Aktuell in der ersten Alpha. Mehr ein Proof of Concept, verspricht aber schon jetzt kurze intensive Taktik-Schlachten gegen Freunde.
Pro:
- selbsterklärendes Gameplay
- kurze, spannende Runden (aktuell nur gegen Freunde am gleichen PC)
Contra:
- nur eine Karte und 3 Gebäudetypen
- kein Online-Multiplayer oder KI-Gegner
____________________________________________________
ENGLISH:
Right now in it's first Alpha. More a Proof of Concept than anything else, but already very promising with intense Tactic-Battles against friends.
Pro:
- gameplay explains itself
- short, intense Rounds (2 players only - same PC)
Con:
- only one map and 3 building-types
- no online-multiplayer nor KI-enemies
____________________________________________________
Wishlist for the Developer:
- more buildings (maybe a Loadout-System with picking 3 buildings for each battle)
- inverted colors mode / "dark mode"
- Tablet/Smartphone Version (I feel like sitting on an iPad Pro, face to face with a friend could be a lot of fun and chaos)
Looking forward for more content! :)
oh a gif just for me? that's much appreciated (I like it quiet a bit ^^)
Looking forward for more! already bookmarked the itch.io-page ;) It looks very promising. Probably coming up with a few more ideas later. (if you plan a tablet-version, I actually have quiet a good idea of how it could work for 2 players) But I want to see more of your ideas first. I honestly was surprised when I played with a friend how intense the game can get, even with just this very simple mechanics! great game-idea! :))
Special gif, I sometimes send it as a thanks to the cool guys c:
Thanks! Next I plan:
Stay tuned for more c:
looks cool! I will try it