Log in with to leave a comment.


Hi Cosmonaut!

Great game, beautiful aesthetic! Bravo :)

I got a question.





In the campaign, at the last mission, you just click on the flag and cut to the animation? There is no fight?


PS: would be really cool to be able to play the AI on randomly generated maps. A tought for the future.

All the best,

(1 edit)

Thank you!
The answer to your question is yes!
PS: we will have an update with 30 new maps soon


Sounds good!

All the best


Okay this demo is really good. Im a fans of games like Microcosmum: survival of cells, Auralux, Starlink etc and this one little demo give a big feel of that genre


Pretty neat game! Artwork is absolutely amazing! Unfortuantly, as much as I would love to see more of the game, way to difficult for me to get through. A difficulty slider would be nice as the enemy AI seems like a perfect player, which doesn't feel like it goes well against someone fresh out of the tutorial.

Not sure if the enemy barracks are also towers, I wasn't paying too much attention to my troops heading out, but the enemy was only ever using the barracks, if that's the case it seems pretty unfair as the enemy only then has 2 buildings, one of which has the ability of 2 of mine, and I need all three which clogs my area more than theirs. If that's not the case, the enemy is just too good for me and I don't think I can keep up.

Made a video, hope you enjoy! 


Awesome demo! I really did enjoy it, and not just as a YouTuber, I did find the game-play compelling and fun, I look forward to the full version on steam! Here is my video of the game if you would like to see some of it for yourselves.

(1 edit)

Thanks! Awesome and interesting video! Such videos help us make the game better. We watch how people play and try to make the gameplay more interesting. 


I had a great time with the demo, and was particularly impressed by the opening cutscene and the overworld map. I've wishlisted on steam and eagerly await the full release, but have a couple questions:

Will there be additional cinematics as you progress through the full game? 

Will the interesting landmarks on the map (I adore the cube in the top left) factor into gameplay in any way?


Thank you!
Yes! These interesting landmark are bosses. Each boss will have their own battle mechanics and a small cutscene :)

That's great to hear! I am even more excited for the game now.


Cool demo! Loved the artwork and gameplay. It was fun!


Игра хороша, надеюсь что будет больше вариантов прохождения уровней, больше войск, здание и мб какая магия будет :) 

Мне понравилась, буду ждать релиз ;)


Just played the demo.

This is great.  Congratulations !

The gameplay is brillant, easy to understand, minimalist yet well rounded, it works perfectly with the fast pace of the game (I mean, I think it is fast-paced for a strategy game imho).

The visuals are gorgeous. It reminds me of the Macintosh Classic of my childhood !

Maybe you should consider a Mac version, there is clearly nostalgia involved here [to be clear, I'm not a Mac user].

Sorry to say but I think that the background music for battles is annoying, it... just loops too much :|

That being said the soundtrack itself is good, very consistent with the visuals, efficients sfx...

I'd love to have an option to change the keys (I'm on a french azerty keyboard and the 'q' 'w' 'e' setting is not very convenient here...).

Thanks for the detailed feedback. We're already working on the Mac version and the addition of new combat music.
Special thanks for the feedback about azerty-keyboard, this is a surprise for us. :)

my antivirus keeps saying its a virus

I assure you there are no viruses there. We have connected Unity analyst, which collects impersonal data about your wins / losses in the game. Perhaps your firewall or antivirus responds to this. You can prohibit sending your data at your discretion. ¯ \ _ (ツ) _ / ¯


I was thinking it would be more slow-paced but it just throws you in the deep end. That king needs to be punished fast. :)


It's very cool, dude! Thanks! (๑˃̵ᴗ˂̵)و


I tried the demo!

Art: Looks great. Like the macabre theme.

Gameplay: Pretty good so far. Didn't like how barracks do nothing if their target is destroyed... I ended up just targeting the castle so I didn't have to keep re-choosing targets (and sadly that worked better than worrying about micro-ing them).

Tutorial: Good. Only thing that wasn't clear was capturing Crystals. Had to play it a second time to get that putting a fence around the crystal meant "capture" - but still not sure what benefit they give.

Favorite part: The campaign map.

Top request: Wish there was a more clear visual when you choose an invalid target  with a barracks (like a crystal or empty hex).

Thank you for your kind words, and for your feedback! 

But, the restructuring of the barracks path is part of the gameplay, much like the command of units in the Starcraft. It is hard to remove it so that game remains interesting and challenging. But we are constantly thinking how to make it less intrusive. Ideas that we discuss:

1. Indication of one target for all barracks at once.
2. The button that highlights the inactive barracks.

Yes, our textbook is not very good. Thanks for pointing out our mistakes, we'll fix everything!

Your idea about cursors is already on our Trello! :)


Very very cool. Where can I find the title image from the trailer? Would look rad on a T-shirt. 

Original size image from trailer:
Alas, I don't have a clean contour in PNG format, only with white background ¯ \ _ (ツ) _ / ¯


This game looks fucking awesome!

Would you consider making a Mac version?


Thanks you!
Perhaps  the mac version will be on release. Or maybe not  ¯\_(ツ)_/¯


please :)))


this is really good!


Looks so awesome, please be cool yourself and make a Mac version!


Pretty interesting arcade RTS!


Love the style! Will be keeping an eye on this project.

(1 edit) (+1)

Looks very cool. Any plans for a 32-bit version?


of course! in the next version I will make 32 bit version ٩(•̤̀ᵕ•̤́๑)ᵒᵏ



(1 edit) (+1)

First Impression Video (German):

Aktuell in der ersten Alpha. Mehr ein Proof of Concept, verspricht aber schon jetzt kurze intensive Taktik-Schlachten gegen Freunde. 

- selbsterklärendes Gameplay
- kurze, spannende Runden (aktuell nur gegen Freunde am gleichen PC)

- nur eine Karte und 3 Gebäudetypen
- kein Online-Multiplayer oder KI-Gegner



Right now in it's first Alpha. More a Proof of Concept than anything else, but already very promising with intense Tactic-Battles against friends.

- gameplay explains itself
- short, intense Rounds (2 players only - same PC)

- only one map and 3 building-types
- no online-multiplayer nor KI-enemies


Wishlist for the Developer:
- more buildings (maybe a Loadout-System with picking 3 buildings for each battle)
- inverted colors mode / "dark mode"
- Tablet/Smartphone Version (I feel like sitting on an iPad Pro, face to face with a friend could be a lot of fun and chaos)

Looking forward for more content! :)

Thank you for a very useful feedback and very informative video! I will soon fix all the shortcomings.

oh a gif just for me? that's much appreciated (I like it quiet a bit ^^)

Looking forward for more! already bookmarked the ;) It looks very promising. Probably coming up with a few more ideas later. (if you plan a tablet-version, I actually have quiet a good idea of how it could work for 2 players) But I want to see more of your ideas first. I honestly was surprised when I played with a friend how intense the game can get, even with just this very simple mechanics! great game-idea! :))

Special gif,  I sometimes send it as a thanks to the cool guys c:
Thanks! Next I plan:

  1. add bot
  2. new elements on the battlefield and other gameplay changed 
  3. make the balance unique for each side
  4. story mode with global map

Stay tuned for more c:


looks cool! I will try it