Post-Jam Update: Fixed Build, Playable Demo & QoL
Hey everyone!
The jam is over, and my original upload really didn’t do the game any favors. It required a download, the archive was packed wrong (extra hoops to install), and once you finally got in… poor performance and a progression-breaking bug. Yikes.
As an apology — and to prove to myself I can still bring something across the finish line — I’ve made a proper post-jam playable demo. It’s still more of a demo of the idea than a full game, but I like where it’s headed. If I see real interest from you, I’d love to push this toward a complete release.
What I fixed
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Repacked the archive (should extract cleanly now).
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Squashed the progression-breaking bug and most of the obvious issues.
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Did a broad optimization pass — funnily enough, it even improved the visuals.
What’s new
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Main menu.
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Inventory.
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Sound effects & music.
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General polish and stability.
Status This now looks much closer to what I wanted to show by the end of the jam. I love jams because they let me try new, ambitious things and break out of routine — even if I sometimes overshoot. What’s done is done; here’s the best version so far.
Thanks for playing — hope you enjoy it!
If you hit any issues, please leave a comment or ping me.
Files
Get Loop Tram
Loop Tram
A silly tram game where you cart around weird folks in circles, just to grab a bite
Status | Released |
Author | CO5MONAUT |
Genre | Simulation |
Tags | Casual, Cute, tram, Unreal Engine, weird |
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